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Hi guys, I encountered a strange behavior while working on my game. I am using the same shared material with the same properties on two different...
Hi guys, I've received the following Player.log file from one of my players after the game started crashing at launch time on his system (attached...
Very well, thank you for all your help. :)
Hi hippocoder, just did a test run with the settings you suggested but the performance is very bad. Also, there are some simulation artefacts...
Alright, this is the result: [MEDIA] From what I observed, it didn't get better than it is with the current Physics settings and auto simulation...
Just to make sure we are on the same page, you mean adding this to the puzzle tile GOs, right? Or to a single object (like the game manager)?
Yes, increasing the settings you mentioned improves the performance - the better the higher I set them. But ain't I losing precision of the...
Alright, just recorded a 3-minute video showing the issue. It's a standard desktop game btw, no VR involved. I hope this makes things a bit more...
Hi hippocoder, I will check 2018.3 as well. Hopefully, the migration won't be that painful. As for the other things, what I do at the beginning...
Hi guys, thanks for the good feedback! It certainly gives me some ideas to try out and monitor if there is any change in the performance. Moving...
Hello guys, I've been working for a while on my game Masters of Puzzle. For some time now I am fighting with a nasty performance problem in the...
Hi guys, another question - for some reason, I cannot make the localScale of a parent object to affect the models when I instantiate them as...
Well, I managed to solve the mismatch by removing the transform settings from the parent grouper (i.e. set all of them to NONE), but I was more...
Hi, I've been playing around with Archimatix for the last week and so far it has proven to be an exceptional tool. I noticed something today...
Thanks, I'll try this as soon as I am able and will let you know.
I followed the guide without too many troubles until step 6. The problem the is that Version Control Mode is not available in Collaborate mode,...
Hello everyone, I am working on a small project and one of the tasks involves tetrahedron texturing. I am creating the tetrahedrons and their UV...