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Hi Lexie, Uhh..what about support for translucent surfaces that allow light passing through to be filtered/colored? Also, suppose we have light...
Hello Lexie, Wow, that's really awesome news! Thus far, I haven't heard of anybody taking into account translucency in real-time GI at all. So...
Hello Lexie, Just wondering if translucent surfaces will be taken care of? As in light passing through them will cast colored shadows, possibly...
Just bumping this thread up! There's been no news on DefKit for almost a year...would be a grave pity if it stayed that way forever? And neither...
Hey Korzen, Hmm, NV Blast just looks like Apex Destruction rebooted, which if I'm not mistaken, doesn't simulate strain dynamics(there's no...
Hi there, The strain-based dynamics looks extremely intriguing, so I'd to know if you'll be considering dynamic fracture? eg. hacking a wooden...
Hi there ThinkSquirrel! Really glad that you're looking into the simulation of deformable solids. I was wondering if fracturable/breakable...
Hi Korzen, Any possibility of some sort of fracture/breakage feature for Flex objects? Had heard of some related news on this front a long while...
Hey there Cody, I hope translucent surfaces haven't been forgotten? (ie. what happens when light gets transmitted through non-opaque surfaces)...
Hi Korzen, Just wondering if you're planning support for brittle/deformable fracturing? (with auto vertex/UV generation) There was brief mention...
Hey there Sonic Ether, Surely not all the surfaces in the world are opaque...are we totally forgetting about translucent surfaces? I'd say having...
Hi Korzen, Glad to hear you'll be looking at fracture capability(and the issue of rendering exposed inner surfaces). Also looking forward to...
Hi Korzen, Is there any way to get the reaction forces from contacts(be it forces during sliding/rolling contact, resting contact, or impact) As...
Hi Korzen, I was wondering, what about a sharp object cutting into another object simply due to high pressure at the point of intersection(which...