A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
So I've asked a similar question before to help me get started making an in game map/level editor. So here's my use case. My game is a...
Thanks! I didn't even know it was clicked!
This just kind of happened out of no where, but my canvas decided to start drawing it's rectangle into my scene. I just noticed today, but I have...
Thanks so much! This really helped me out!
Hi! I'm new to unity and I tried to make a UI which is a panel and contains 8 buttons. When something in my game is selected, the UI is updated...
I actually just ran into this myself. I posted my problem explanation here:...
Yeah so in my project I gave my UnitStack prefab a reference to itself essentially, which makes sense why I would be getting a clone of the...
Alrighty, so I'm kind of new to unity, and I'm not sure what exactly is going on. But my issue is: I have a prefab named UnitStack (it's an...
Thanks! That's about what I thought. Although, I am new to Unity (been learning it since the start of this year), I am actually a pretty...
So I'm making a super simple 4x style game where there's a map made of various terrain types and Castles around the map. Players build units at...
[IMG] So this image shows the issue I'm having. This is my full map and I would like the minimap in the corner to lock to the bounds of the...
Thanks for the response. I guess I wasn't clear enough. I think I understand how layer culling works with the camera. But my question is more...
So I have an object in my game which represents the game map. How can I use a 2nd camera to display the map as a mini map in a way that the...
Nevermind! I was having trouble thinking around loops. But I did come up with a solution I'll leave it here in case it will help anyone else....
So I kind of have the hang about what you're saying. I made a simple move function like this: public void SimpleMove(float time, Vector3...
Thanks for all the feedback. I'm still pretty new so I've mostly been working with what I've seen before. I'll try out your suggestion and see...
So I think I found a solution. I created a second coroutine that takes in a list of points then loops through them and starts a the...
Is there a way to make smooth movement function without being a coroutine?
Hi there! I went through the 2d roguelike tutorial, then started working on a project of my own. I kind of ran into an issue trying to repurpose...
Thanks for your help! You definitely pointed me in the right direction and I got something up and running.