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Very interested to see how/what you explore with the scriptable render pipelines! Achieving Background Removal using a shader graph would be most...
Thank you so much for the quick response! The build problem was the architecture (set to x86 rather than x86_64) :-( Everything works great now!
Do you have any plans to make this tech compatible with HDRP or URP? In particular, it would be SO awesome if you could provide a shader graph...
Hi Roumen I've been using this asset with several past versions of Unity, Unity 2017 and 2018. And VERY much appreciate what you provide with it!...
Did stacking cameras and depth-only clearing get into 2019.1beta ???