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I don't know others but for me a "track point" is a must for a development laptop. I currently use a Toshiba with i74600u and G730M, and track...
Download links are down. Does any1 have a copy of this?
I've been following the tutorial "Creating A Main Menu"...
To clarify more my question. This two pictures have the same sprite loaded: This is what I got: [IMG] And this is what I want: [IMG]
Looking at this tutorial: https://anonym.to/?https://youtu.be/OWtQnZsSdEU?t=15m20s I realize that his texture preview window has two different...
Can be both? If not the later one.
I think you are right and this should be pinned. 6.) Allow us to see diffs in assets/scripts not only when there is a merge conflict but always....
Thanks, currently I'm using unity personal. I will try that.
I have created a simple animation intro for my game with blender. Now I want to insert this into unity. Can someone point me in the right...
Thanks for the answer, I will try that forums. As for the icon only appearing when there is a conflict. Will this be changed on the future? I...
I only see this eye icon when I make the changes but not when some other team mates makes the chages. Is there a way to achieve this? Also I have...
Sorry, I tought they updated that code. The problem could be here: 10. rb = GetComponent<Rigidbody>(); should be 10. rb =...
Copy the full code below the video from this link: http://unity3d.com/es/earn/tutorials/projects/space-shooter/moving-the-player?playlist=17147
With Tags, watch the full video!!
Probably it's not the solution to your problem but did you add the animation controller (PlayerAC) from the Animation folder to the player model?...
Probably the problem is here: void start () should be void Start ()
Look for the "Is trigger" on the colliders.
Remember this is a temporary fix, this problem is caused by a bug that will be fixed on next unity version. Keep that in mind.
nah, thanks to you for great tutorial and support.
Don't know if this will fix your problem, but void awake() should be void Awake()