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Is Bakery the solution ^^ ??? People seems happy with this GPU lightmapper.
Ok so no miraculous solution ... because Uv lightmap generated by Unity is not an option, too much unpredictable. Well thanks for the reply...
Hey, I encounter this issue with my custom UV2 using GPU progressive lightmapper. ( CPU is not an option, it's too long to bake a level ) I...
Well I found a Solution in order to preserve vertex painting in case I need to modify my mesh slightly. First it's necessary to have an fbx...
Each time I update my Static mesh ( example I changed materials ID in 3rd party applications or I moved a point without changing the topology of...