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The error went away on its own today for some reason lol. It's all good :)
Bought the app and it works great! I am, however, now getting these errors in my console log. Not sure why, just sort of started happening. Not...
Derp! Why didn't I think of that before hehhehe. Thanks!
Quick question. I find myself debugging a rather tricky piece of code, which currently ends up in an infinite loop. Is there some sort of way to...
Hi there, just bought the asset and it works pretty well! Nice job! Quick question, though. Is there some way to have ResizePro handle the...
The asset looks intriguing, and may fill a need I have. Does it handle resizing/scaling while preserving the aspect ratio of the original image?
I don't "need" stubs, per se. I was just curious more than anything. I will definitely check out ECS!
Excellent link - thanks!
I'm curious on this. If you have thousands of GameObjects with scripts in them, and you have a lot of these stubs in them, wouldn't this invoke...
I have a new approach that I am working on now. I changed the circle shape and its BoxCollider to a sphere and a sphere collider. Since the game...
I'm not even sure my approach is the "right" one, so I'm all ears here. Here is the use case: I have gameobjects which are comprised of 2...
So in my game, I have a number of different screens (more than 12) that are shown to the player. It is more of a simulation than a game, per se....
They have relative offsets to the cell container, I would think they would be fine. I will explore it further - anchoring may indeed be necessary.
Figured it out ... just needed to add a Graphics Raycaster to my canvas .... derp.
Hi, love the package, just running into a wee bit of weirdness with it at the moment. So I have some static buttons, etc. in my UI that have...
When I said "row" above, I meant "cell" .... blush!
I posted this originally in the wrong forum, as I didn't see the UI subforum at first. I have requested an admin delete the original, so...
Egads! Turns out there is a subforum for UI. Just didn't see it at first. Can an admin delete this post? I will start it in the proper forum this...
I should add that when I say "composite prefabs", I mean prefabs with more than one GameObject in it. For example: GameObject (just a Container...
Didn't see a subforum for UI-related things, so posting this here instead. :) So I have a test grid set up, and it works fine with single items...