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Hey, I have already submitted bug report with reproduction project. Ticket was closed later saying that bug report is already been submitted by...
Here's the bug details: I'm working on game called ludo. So game is working fine in 32 bit build that is stable fps values on device. But when i...
Hi, I'm using Unity 2018.3.5f1 with Unity IAP 1.20.1 In all our devices that we have with us and in editor as well, Unity IAP is working fine. We...
Hi @DenisasK Thanks for replying back. I removed PackageManager integration which i was using and integrated assetstore package. Now Ads are...
Hi, I integrated Unity ads into my project. Already enabled Ads in Unity Services, and set the proper game id (from operate dashboard) while...
My code is below for reference. There's only one cookie which i want to be able to read and write at runtime at any point in webGL. public...
Hi @BestHTTP, I recently added new feature to my project in webGL. I'm changing Cookie value in CookieJar at runtime. It is working for...
We started seeing this crash issue in console after publishing last week. Effected devices : Zen M72 Smart , Gionee P5L , Gionee P6 Stack Trace :...
Just updated it and ported the project in webGL, that bug is not happening anymore. As for "Err [SignalR Connection]: EventSource Closed!", i'll...
I tried upgrading package after every new release, but same error comes when i try to connect signalR hub on webGL, It is fine on Android/ios...
Hi @BestHTTP I'm using "5.0.1 Best HTTP (Pro) 1.9.17 Beta" and Unity 2017.3.1f1 In my new project, i am getting below error every so often, after...
I also got the same issue recently : Internal TLS error, this could be an attack at Org.BouncyCastle.Crypto.Tls.TlsProtocol.FailWithError In my...
I faced the same issue while back. Actually i was trying to connect to signalr server hosted locally using "https" instead of "http" in base url....
I am also having the same issue as above.
[ATTACH] I'm using Unity5.4.1
Thanks, I really appreciate sharing corrected version of the plugin with me. I just verified and it is working fine now. There is one more thing...
I solved this issue by adding additional null check to above code as "if(callback !=null && Headers!=null)" Now i am having some other issue i.e....
While waiting for the reply, I looked for more details on why it's happening. I found location of bug in HTTPRequest class. It seems "Headers"...
Hi, I just purchased Best HTTP pro. I wanted to implement signalR in Unity for webGL platform. I made a simple test scene to verify. It was...