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Does Entities 0.50.0 and Hybrid Rendering work when built for WebGL platform?
I know there's been very little news about the next version of Project Tiny ( version 0.33) I wonder if it's possible to at least get an updated...
[ATTACH] I've just tried resubmitting it with hand picked assets, to keep the size down and from another machine
I've tried to submit it but the project (5gb) is so large i'm not sure if it succeeded in uploading. [ATTACH]
We were still hitting crashes in 2019.4.0f1 using the DOTS Sample project and loading several dozen images in, paced 10 at a time every few...
I've encountered the "Prefab.MergePrefab" issue where it took almost a minute on entering playmode freezing the editor. Interestingly enough, it...
At least for Windows server core version 2004, 1909, 1903 and maybe server 2019, 2016 (core) you can install the App Compatibility feature on...
https://twitter.com/unity3d/status/1291338150544060417 I've reached out to Unity on twitter, they say this month!
On unity 2019.4.0f1, I too noticed this phenomenon where the profiler would list a runtime created texture under Scene Memory with a size double...
I've recently had this issue due to Unity not able to find a network adapter with the mac address that the license entitlement originally was for....
It's currently broken since android doesn't seem to support HDRP, and URP doesn't seem to support gpu instancing (from what i read) correctly...
Please see my previous posts on page 2, It takes a good amount of fiddling to get the right packages to support android builds, possibly even...
Does anybody know why when a server has been running for a very long time such that the tick # is 200,000+ or a few hours, when clients join, it...
Interesting, I don't recall seeing this issue, but also just try regenerating all the ghosts
I manually copied the diff from some of our commits here Unfortuantely github has a limit on the number of files, so it's in two gists...
I seem to have this issue where if I leave a server running for a long time, somewhere over 8 or so hours and a client connects and loads into the...
I see that though was puzzled that it would print regardless if IL2CPP is chosen
Edit: as per #2, yes it's from upgrading to burst 1.3.0-preview.4 I believe I've upgraded to Unity Entities 0.7.0 on the DOTSSample project and...
#84 "com.unity.animation": "0.2.16-preview.5", "com.unity.burst": "1.3.0-preview.3", "com.unity.collections": "0.5.2-preview.8",...
That's interesting... I thought I did see one of those messages popup but it was only for the first time i hit play and it was burst compiling....