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nvm i solved it by just disabling "force start/end keying" while exporting in blender
I exported a model with animation in blender and exported it to unity, but it doesn't complete the animation in unity(loop time is enabled for the...
i imported a generic model with animation that stretch normally on blender but in unity it doesn't (the model has a skinned mesh render and is...
Thanks for the help
using System.Collections; using System.Collections.Generic; using UnityEngine; using CodeMonkey.MonoBehaviours; using CodeMonkey.Utils; public...
can you show me an example on how to do it? i couldn't figure it out
"I would move the two FunctionTimer.Create calls into the Input.GetKeyDown conditional block" the point of this code is to enable the movement...
i removed it but the delay is still there
i used bools to disable a movement script then enable it again after 0.5 seconds which works fine but when spam pressing there is a delay and the...