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I figured this out: On the terrain, in settings, under Basic Terrain, I had to increase the Base Map distance (from 256 to 1024) to fix the issue...
Also, filling my fog texture with white still causes the terrain to appear darker than normal. How come? I expected it to multiply the RGB values...
Hi everyone, I'm trying to build my own fog of war shader and I hit a puzzle I can't figure out. Here's a screenshot. [ATTACH] I've created a...
Hi! I've been trying all day to set up some automated tests with the Unity Test Runner for some various units in my game. Here's an example of...
Thank you, Joe-Censored. I pretty much came to the same conclusion yesterday. I'm rolling back to the work-in-progress of my own implementation....
Context: I'm building a 2-to-8 player game. It's a top-down real-time strategy style game. The camera moves freely over the map and players click...
This post is for anyone reading this who might run into the issues I've had implementing a floating origin scene. I've had trouble with a...
Thank you for posting this question. I have exactly the same issue and I am looking for a solution. I've written my own Floating Origin script...