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Hello again! I decided to read up on meshes and I found a solution. I had to recalculate the bounds and normals. Mesh SpriteToMesh(Sprite...
I am trying to convert a sprite to a mesh because I want my mesh to have the shape and texture of the sprite. When I do this (see code below) the...
I am still having this issue as well. But apparently it doesn't matter? Then why is this an option in the first place?