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It's not bad to hear... just befuddling really. Gah.
Hey there I'm having an issue where my game will not load on Safari on my Mac. I have it hosted on itch.io at the moment though if I open the...
Thanks for the suggestion Fluzing! That's working great :D. Won't be trying anything fancy for a while.
Interesting. This is comparing rotation but I guess that's another idea I hadn't thought of. There are no errors appearing anywhere as far as I...
Hi there, I'm having an issue with a block of code not behaving on a mac as it does on windows machines. The issue occurs on the mac in the...
Looks like I've solved it - it seems the issue, thanks to changing the comparison as you suggested I realised the issue was elsewhere, needed to...
Thanks for the reply! Essentially yeah - the basic gameplay is selecting letters in alphabetical order, so i setup say 3 random letters and the...
I'm making a game based on the alphabet. At the moment I can get random letters generating and appearing fine but am having an issue with...
Well i suppose it's never a good sign when your logic is flawed le sigh. Thanks for the code but it has me a little confused. I've very limited...
Hi there I'm working on a clone of snake and I'm having an issue with the tail. At the moment my snake is made up of a series of sprite...
Hi Creslin I just tried Renman's delete and start fresh suggestion and that seems to have fixed it. No idea what was going on but that has worked...
exactly my issue. I cannot explain it. I know it makes no sense, i've tried starting a fresh function (commenting out the other) and i have the...
all the tags are correct. I'm getting the same lines working across all three types; my fuel level is updating. Print isn't working no matter...
i'm not certain. I am sure that the GUI element and fuel level is updating as i have coded and the objects delete. There is no other code...
if (this.gameObject.tag == "SmallFuel") // High.FuelLevel != 100) { High.FuelLevel = High.FuelLevel + 25;...
I have exhausted my knowledge on this matter so I need some help. This is part of my code for a series of pickups of varied sizes. They add to...
If that's true why isn't it printing the message from Hello()? Am I doing something else that's overriding that? EDIT: I may be the dumbest...
No worries thanks for your help anyways. Yep as far as I can tell I have done exactly the same thing :/ Gosh this is annoying I've spent my...
Hmm I see your point there, my thinking is that by making the variable public then dragging the target object on (in the manner the link i...
Do you mean line 21 of the second script? Bush is the new variable I've made in the first script using the second script as its type (at least...