A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Shader "Custom/Hatching" { Properties { _Hatch0 ("Hatch 0", 2D) = "white" {} _Hatch1 ("Hatch 1", 2D) = "white" {} _Hatch2 ("Hatch 2",...
Hi guys, could you please look at my first pass and say what i am doing wrong? i want to multiply the result of the first subshader with the...
Hi guys, i would like to know how fruite ninja manages to get a stroke drawed or what is the common way to do it? Are they using particles? or...
Hi @ all, i would like to know, if it is possible to realize an outline shader for the iphone? I don't want the "cartoonish" look, just the...
HI Jessy, the problem is, that i not just want to multiply but declare what the intensity of the cross-hatch texture should have. Here i am...
Hi Jessy, you are completely right, normally i want to multiply the first texture with the second one, for some reasons, it didn't work how i...
Hi guys, we have a procedural 3D-Level, assets are placed accoridng to the fuzy logic. We have about 20-30 assets lowpoly in the view-range....
Thanks!
Would you like to share your script?
Hi guys, i want to blend the original texture with the cross-hatched texture, i just made a little protoype and would like to ask, if it is...
Hi guys, what modifications do i have to do and on what options do i have to abandon to get a shader model 3.0 shader make work on an iphone?...
Hi guys, thank you for the valuable feedbacks, i will increase the tesellation, i think this will be more efficient.
Hi guys, we are doing a mobile-game and we have some issues with lights and planes. As our planes are not highly tesellated, we get artifacts....
Hey ufo_Driver, thank you very much. now it looks correct like on the paper i was reading. I was on the way starting to read some surface...
I want to share the cross-hatch shader which is based on: http://research.microsoft.com/en-us/um/people/hoppe/hatching.pdf I have still some...
Thank you pete i've used two texcoords as mentioned ;)
Hi guys, I've problems creating DDS files, when i creat them with the nvidia plugin (listed below), i get the error: Invaild number of mip...
I was asking me the same, i got this from a paper http://www.emich.edu/compsci/projects/LukasLang.pdf 4.2.1 Implementation Details Maybe it's...
Hi Guys, i know that in glsl you can use varying to pass any data from the vertex to the fragment shader. In HLSL you can do it with texcoord...
Hi Guys, i try to port an old GLSL code, how is this code handled in the surface shader? is there a build-in variable for that? vec3...