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In Unity 2021.3.36, cloth intercollision does not work. If I have two different gameobjects, both with cloth, there is no collision between them....
Wishlist on Steam or Follow on Kickstarter I'm a solo developer working on my first game. I created this first trailer and I have a lot more I...
How does Unity track an "install"? If I purchase a game on Steam, install it on my desktop, then install it on my laptop, is that two installs?...
lol, that's sad to hear. I appreciate the insight! That's frustrating that the colors can't be corrected in Linear within Unity itself. It seems...
Yup, that looks much more correct! Though I hope this isn't the only solution -- keeping my game as Linear is important.
I'm creating a png with an outer glow in Photoshop, and importing that into Unity to use as a UI Image (Screen Space - Overlay canvas). The glow...
It looks like I need to do `controls.Find(action.name).GetBindingDisplayString` since that's how I apply the binding override. This was not the...
I am currently on Input System version 1.6.1. In an earlier version (I'm not sure as I haven't tested each version for this feature), at least...
What would then be a non-hacky solution for the following scenario? Rather than instantly move the LookAt target from X=1 to X=3, I `smoothDamp`...
Thank you! My damping was set to 1 for XYZ in the Body. Toggling `PreviousPositionIsValid` achieves the result I want, or setting XYZ damping to 0...
I have a CinemachineFreeLook that "follows" and "looks at" the same target transform. When I change the position of that target, I want the free...
I have a CinemachineFreeLook camera and I'm trying to smoothly change the X Axis programmatically so that when the player presses "Q", the camera...
I've gotten this popup a couple of times now while using Bakery. It seems to happen randomly from my perspective. It has happened immediately when...
I'm having the same problem after upgrading. I have both WASD and arrow keys bound to the same controls, and if I hold down the keys at the same...
What does the release schedule for Cinemachine updates look like? From the changelog, new releases range from a few days to over half a year. This...
Thanks for the example. That works for me as well. Unticking "auto enable inputs" didn't work for me because my script never enabled the inputs....
If I uncheck that, the inputs don't ever seem to register. Even if I then try to "enable" the input programmatically, it still does not register.
Sure, here's a minimal repro of the issue: https://drive.google.com/file/d/1vJH57WeYljyda9VBRnOVt1hxShVWcNA4/view?usp=sharing
Disabling the input associated with the CinemachineInputProvider does not disable the input. Cinemachine still reacts to the values of that input....
I'm using 2.6.15 and this does not work for me either. Has the fix for this been released?