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Sorry for that. Here is where the ray is declared: Ray ray = ActiveMainCamera.ScreenPointToRay(Input.mousePosition); So that means its actually...
Guys, I hope that this is a dumb-ass noob question and a lot of you know the answer. I got this line of code: Physics.Raycast(ray, out hit,...
This is awesome effort. Thanks for sharing. If you also Share the sub-functions: GetBrushPosition, GetSafeBrushSize, and GetTerrainData I will...
Seeing this issue after Startup in Unity 2021.3.27f1. With no further information except the famous "State comes from an incompatible keyword...
Want to do the same thing, also in URP. How it works in HDRP is explained here. I have been fiddling with a few things: Under...
Guys, the solution here requires the "Indirect Lightning Controller" which is an HDRP feature. How do I do the same thing in URP?
Everybody loves dogs. So how do I get a dog to follow a player through a door? As far as I have puzzeled it together the NavMesh agent is always...
Guys, does anybody have experience with both assets and can give me a pointer which one is better? Key functions which I need are: Must haves:...
Well, sort of. I was doing some coding and did rebuild things until it worked again.
I am looking for the utils, but can't find any working link. Based on the documentation this contains some Functions which are exactly what I...
Guys, I am getting this error: NullReferenceException: Object reference not set to an instance of an object [reference to a line of code which...
I only got one terrain.
Well, in my observation, Raycast costs more performance than other solutions, the code required usually ends up to be fairly complex compared to...
I think this is a really good idea, and I instantly tried this however Terrain.activeTerrain.SampleHeight(point) Always returns 0 no matter...
Guys, I want to know if a given game object is below or above terrain. The terrain can have any shape. How do I do that? I know that raycast is...
Using 2021.3.91f and got the Error in this format in Playmode and in Editor Mode: TLS Allocator ALLOC_TEMP_TLS, underlying allocator...
In the above examples static batching was off. Here I turned it on: [ATTACH] [ATTACH] Dynamic batching on or off actually seems to have no...
Here are the results: [ATTACH] [ATTACH] Quite suprising I would say. The GPU instancing has no effect and the SRP Batcher clearly outperforms...
Thanks for the reply. Just checked if it is enabled and it is: [ATTACH] Anything else what could block it from working? BTW: For people having...
Guys, I would have replied to this threat form 2016, but that was closed without resolution. Basically I have the same problem. In this test...