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Thanks heaps :)
Hi Aurimas, I was notified this bug has been resolved in 2.3.1, which is great news: "IN-56656 - [iOS] Local time is ignored when...
Update for any who might have the same issue: this has been confirmed as a bug: "Your bug report [iOS] Local time is ignored when...
Thank you
Thank you I will. Do you know how it is intended to function? Cheers, Canley
(At least I've just worked out I can test this by manually changing the timezone on my phone SMH). o_O
Reviving this as daylight savings is back and my solution failed. I had set notifications with UTC = False, with the intent to use local time....
Ahh, thank you
Hi, So my app allows users to create a daily reminder that pops up as a notification at their desired time of day. Here in Australia, we've just...
Hi, I'm using OnPointerDown and OnPointerUp to detect a long press on my iOS app. It's working fine when I test it on the PC. However, when I...
Ok - it ~was~ working ok on running in unity. Not now. Advice still welcome!
Hi, I created a class and declared a list for my app in c#: using System.Collections; using System.Collections.Generic; using UnityEngine;...
Hi :) I have a number of lists I want to pre-load with data before launching my app. I can manually enter the data, such as into an App list...
Ok well I still haven't been able to add TMP_Text nodes, but I added Text Mesh Pro UGUI as a type in settings, then was able to pull a string...
Crazy! I'll have to try fix my tmp_text problem somehow - lots of nodes seem to output it.
Thank you PanthenEye - I'll integrate that. I probs use OnUpdate way too much.
It's working! Thanks for the guidance I really appreciate it :) [ATTACH] So this might not be the *best* solution, but what I've done is add a...
Great thanks I'll try all that. I've got the TMP dropdown.
no joy with that attempt :(
Thanks Redact. I had Unity.TextMeshPro already, but not .Editor. So I've added that, regenerated, restarted the project, but still no "tmp_text"...