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I'm trying to render a second birds-eye camera in a 'Map Editor' custom GUI window but I'm new to UI scripting and I can't get it to work or find...
Thanks for your response :) So lets say a player casts a raycast every click/frame, and there are 1000 players. That's 1000 raycasts per frame at...
If I have a MMORPG and detect the user's click position with a raycast (from camera/screen) and then another raycast from the impact point to the...
Defintley getting somewhere... I'm now battling with returning the correct co-ordinates/tile when clicking so that'll probably keep me busy for a...
This is a great idea, it's giving me hope... I'm going to give it a try and I'll report back haha
Sorry I'm not sure what you mean with how this can help me. I don't want to use a gameobject per tile as there may be thousands and it seems...
This is the problem, I'm not sure the best way to create my own grid with tiles I can individually select (without just having thousands of...
You can create another grid within the editor? And then select tiles individually?
I'm trying to make a Runescape style navigation system which uses co-ordinates in a tile based, 3D environment. Currently I want to be able to...
I recently cancelled my Unity Plus subscription and now when I try to open Unity I am shown a 'License Error' which has two buttons: 'Quit' and...
I have a list of strings that I want to 'stack', for example if there are 2 lines in the array of strings that are "Egg" then it would display as...
Thankyou for the explanation :D So is there a way to simply check which list an item is in? For example finding out what list ‘S***ty Helmet’ is...
So I currently have a script on every item that grabs all the details/variables of that item from the JSON database. One of these variables (on...
I need to return the name of my array from my JSON database but I can't figure out how. [IMG] From the image above I just need to return the...
Well I've been trying to get something going with this technique but having no previous shader experience I'm really struggling.
I've been trying to find out what kind of design technique the developers at Insomniac would have used to achieve the following effect but I have...
I have just tried changing the code to: if (hit1.collider.gameObject.layer == groundLayer) and setting the LayerMask to the Ground layer in the...
Ofcourse, not sure why I did not think of that. Thank you very much :)
Every now and then I have a group of code that has one very slight difference such as an incremental number (hit1/hit2/hit3) and it ends up taking...
It is a Windows PC yes. It wasn't creating a .dll file before though. Does this mean when I ship my game I need to ship it with this .dll? Just...