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This is currently a blocker for us using Unity's WebRTC in a Quest app, keen to see some movement on this issue.
Had the exact same problem. I have tried many different approaches without much success. One thing I have discovered is that sometimes there is a...
You can launch it from the command-line provided you pass a project path (using -projectPath command-line arg, see docs linked above). You might...
Mine was https://issuetracker.unity3d.com/issues/macos-loadable-plugin-directories-fail-to-be-exported-as-unitypackage and has been marked as a...
Just to confirm, the issue for me was that I was using packaging via a git subtree split to create a separate branch, and the .gitattributes file...
It depends on the OS, but installing git-lfs from https://git-lfs.com and relaunching Unity Hub should be sufficient.
Faced the same problem, and same solution; copying .gitattributes into the root of the UPM package created by git subtree split fixed the issue...
BTW I filed a bug on this and it is in work by Unity.
This might be related, since it is the first version affected by this issue:...
OK, downgrading to Unity 2021.3.22f1 allows the export of the bundle for me. Incidentally, this is also the last version not affected by the issue...
What editor version are you on?
This seems to be a new Unity bug. I have a CI process that has been reliably building a .unitypackage from a project for several years. The...
I've just struck this too, after moving from 2021.3.2f1 to 2021.3.25f1 on a machine running CI for an open-source project. Is there a way to...
Revisiting an old post, but I can't find other solutions. Was there ever a better resolution to this issue than having complicated build scripts...
@_geo__ This asset looks very close to what I need to allow for two different versions of an Android plugin to be used. Does it allow selection...
For anyone else looking for the exact version of OpenJDK installed by Unity 2021.3.2f1, it its OpenJDK 8u172, and can be downloaded from...
For anyone stumbling across this, you can turn a non-closed mesh collider into a convex mesh collider programmatically thus: MeshCollider m =...
When building for Windows UWP, we're using a native plugin that has some heavily recursive code, and as such we need to increase the stack size...
For those who stumble here, you have to put it in an arch-specific subfolder off the "libs" subfolder, e.g.:...
Following up on this, in "master" config, this message doesn't appear, so I guess that reinforces the idea that this might be from the profiler...