A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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We have a public community Discord that you can access. We have to charge for paid support because otherwise we'd have an amount of support...
Some samples are available in the Circle only. They are marked as that on our website. Free samples are available as well. You can find a few of...
For racing games we generally recommend Quantum. There is even a vehicular combat sample for Quantum:...
Different timescale per objects per physics objects are tricky in general. You always have to run a physics time step for all objects at the same...
Yes use different app versions for that so that people who chose the same sub-game get to play together. You have to use a single App ID for your...
You should use one App ID. You can use multiple app versions for each mini-game which will act as if they were completely separate apps. You can...
Could you elaborate a bit on what this means? From my understanding we can already switch between Havok and DOTS Physics when using DOTS. And they...
Just implement network discovery inside Unity using any low level networking library. E.g. you can find an example implementation of discovery...
If you want someone from the Unity team to see you should probably post on their issue tracker:...
One thing the benchmark does not show is how the solutions deal with bad networking conditions. Mirror and NGO use reliable sequenced transfer for...
For a casual / mobile FPS Quantum is fine (no lag comp, and accurate raycast hit detection). If you are building a competitive FPS that needs dual...
Deterministic Rollback is a pathway to many abilities some consider to be unnatural.
Either reduce the amount of regions using a whitelist in the dashboard of your app on the website or manually have the users select region. Region...
Fusion in Shared Mode is cloud room based just like PUN2. (this is different from a relay as the cloud room does more than simply pass messages...
Both of them can be fine solutions. It depends on the details, in most cases Quantum is the better choice especially on mobile platforms. However...
CCU is total concurrent users across all rooms.
VR is possible but we generally don't advise it as the complexity of VR development + learning Quantum from scratch is a bit too much for most...
We do not have an ETA on our Unreal version yet. It will be first released as a preview to members of our Gaming Circle and later on as a full...
A game like that can be made by most multiplayer libraries. Some of them will give you better results than others and others might be easier to...
There is no need to deploy anything to our cloud. Simply add your Fusion app id and then call runner.StartGame to start your game. This will...