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yea, it works with 2021.3 and 2022.3
Here's a clip of the kind of static I'm seeing. [MEDIA] Using the raytracing API, I'm generating rays at each pixel on the screen. These rays...
Same result in 2017.3.0p3
I've basically come to accept 0.5ms being eaten on even high end PCs for culling - I figured this was an unavoidable unity problem. Please tell me...
2017.3b8 still exhibits this problem