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Hey everyone. So I had a script that I used to change a Blend Tree’s clips and change the thresholds. I had public fields to assign the Animation...
Thanks! It didn't work right away because my spline object wasn't at 0,0,0. So I had to do this: CurveSample sample =...
sample doesn't have a definition for forward. Could I use my transform's forward?
How can I get the CurveSample closest to a GameObject? I want to rotate my gameObject so that it matches the Up of the spline as it moves. I'm...
I noticed that on the Showcase scene, nothing will update outside of Edit mode unless I have 10 - Spline enabled. That has the Example Follow...
How could I make it not generate the object when the path goes down the waterfall? I'm sorry, I'm kind of a beginner..
Is there an easy way to modify the ExampleSower script so that the prefab isn't generated in some segments of the spline? I'm using it to place...
Is there a way to change the layer of the meshes generated by Spline Extrusion? If I change them, they just revert to Default when entering play mode.
Sorry. I think I wasn't clear with my problem. I have a gameobject with the Spline component and Spline Extrusion. I don't need it to update in...
When I edit a node's scale in the Showcase scene, I can see the Spline Extrusion updating in real time. But when I do it in another scene, it...
I have this very weird bug. I have two characters in my scene. When the game starts, one character is on camera and the other one enters shortly...
I finally got it to work by doing this. Instead of trying to add each clip in the OnPostprocessAnimation function, I created this separate script:...
I tried using the AddMotion function in the OnPostprocessAnimation function instead, which has a reference to the AnimationClip. void...
Hey everyone. So I'm making a script that does some things when importing a model that has animations. One of those things I want to do is...