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Hello. The tree system isn't dependent on 2017 yet I've just submitted it with 2017 (unlike the foliage system that is dependant on 2017 due to...
Hello, I have received your email and responded.
It is official, I have just submitted the first version for review, 18 September 2017. In the meantime, while we wait for the approval, I'll...
Yes, that is a bad part of the tree system it has all the data stored in the script. However since it's trees i never thought it might grow too...
As an update the I have finished the system, I'll submit it for review Monday.
No probls. I'll make a post here. At the moment I'm writing documentation (/cry).
I'll submit it to the asset store review either today, tomorrow or Monday. From then on it is going to be something like around 2 weeks until the...
For people curious on how this would work, plus the setup, check out the quick tutorial video here.
For SpeedTree it uses the default (modified) shaders. For you grass you can use any shader you wish, including PBR shaders. In the first image...
Quoting myself: "The only shaders I provide are the SpeedTree grass/tree shaders, the rest of the details use your own shaders that can do about...
Well, that is more of a shader work than my system's work that batches together a ton of details, but I have added it to the list of user proposed...
For those interested in a complete grass/tree, easy to setup system based on this tree and the grass system check out 'Critias Foliage System'. It...
* Reserved *
Hello! 'Critias Tree & Grass' is an system that is designed to paint, render and extract millions of instances of foliage without taking into...
Sorry, what do you mean by custom trees? Non-speed tree ones?
Sorry, I think that might be related to something else maybe? There's no param called that in my code. I'll see when I have time, maybe there's...
Hello! It should work for 5.6, just copy-paste the code. The only thing it uses is the 'DrawMeshInstanced' API, so it should work.
Yes, custom meshes are a very important built-in functionality.
Yea, I know. That is why the purpose of this system is not the creation/adding of details/foliage but an data structure that allows for uber-fast...