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Ok, we finally figured out the problem. Apparently, somewhere in code that was not made from us, someone was still using...
We are working with Unity Netcode for Gameobjects version 1.0.0-pre.9 and despite having implemented the INetworkSerializable for...
Hi there ! I got the application running, everything works perfect but still remains one more issue : Whenever I try to post a short video or sent...
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Hi there ! I've got a little problem regarding the Social App Template Asset. I've done everything in documentation (I also got the Blaze plan...
Hi @Arkhivrag ! Would it be possible to extend the WireFrame shader and support generating flat normal (faceted) faces of the underlying geometry?...
Hi guys, @Vondox. Has anyone tried the new version of Enviro with the HTC Vive? I've been using it for my project (version 1.6) and it works fine...
Hi and congrats on releasing the EditorVR and for making it Open Source. Would it be possible to use the EditorVR at run-time, for example to...
Thank you, @Lex4art! That is what I was looking for. I've tried playing with reflection probes and it looks pretty good. Thanks for the settings,...
I'm also interested in performance (especially for VR) and the implementation of Voxel Cascades. I would like to ask @sonicether about an estimate...
That is awesome! I'm really impressed with your work. Looking forward to seeing it released on the Assets Store.
Very nice indeed! Will this work fine with SEGI ?