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Fixed it, Not sure why or how changing the hx,hy,hz to the below fixed it, at a guess it was a floating point issue. float hx...
Should point out the game object casting the rays is not the same object being hit void CreateGrid() { for (int x = -(GridSize /...
Yea sorry, am making grid all nodes are spaced equally and placed in dictionary with the Vector3 Position as its key, then connected up by lookup...
Ive run into a very weird problem when raycasting, when my object has no rotation everything is ok and all the point connect correctly as expected...
Fresh install of 22.2.6F1, I can only load the editor in safe mode due to getting this error. Unhandled Exception:...
Same issue, tried re-importing but no luck
Hi ive been looking into grass shaders and came across Roystans Geo Grass shader and after a hour or so of playing around i got it to work! Links...
Walk 2d, replace the space with either a _ or remove it all together my guess is your .cs script has removed the space, Unity is reading it as...
Might be alot faster to get a responce if you post your code in the forums =)
Looking at it am guessing either A you havent but anything in "whatToSpawnPrefab" inside the inspector of your gameObject or B you havent set the...
First of all sorry about the title... am trying to make a Biome shader that pulls textures from an array and applies them (this bit works). am...
Ok ive figured out how to pass a vector array to the shader but it doesnt work as i figured it might Ive changed the BlendConnectionLayer...
I had this issue for a while a few months back, i uninstalled VS and re-installed it and so far ive had no issues.
I would look into Physics.Linecast to get the object your pointing at and store it then have that object follow your mouse cursor with...
Hi, am in the process of making a custom terrain generator and so far its all good, but i hit a bit of a wall when it comes to biome blending...
not alot we can do without seeing the full script, since that snippet looks right
transform.position - https://docs.unity3d.com/ScriptReference/Transform-position.html
Hi ive got all of about 2hrs of experiance coding shaders but ive been working on Procedural terrain, and its all working, i pick up a shader and...
No worries, but thanks for comfirming my suspision atleast know i know what the issue is, time to havea fiddle with the code and come up with...
am guessing power-of-two textures sizes right (32x32,64x64,128x128 and so on) in which case the atlas packs them each texture as 128x128 tiles am...