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Does it happen in builds or in editor ? I do have regular issues with "dying" action maps in builds, it also happens in editor but less often. I...
Brace yourself, it's gonna get akward, yet it works perfectly well and get things done for a very little workaround. [ATTACH] void...
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[Deleted] : Asked a mathematical question, received opinion based answer, it was counterproductive, so I guess it's not the place. I'll go to...
If you use an abstract logger class, you'll have to be sure the parameters are present from the topmost call. Isn't it ?
Also does it work with several Playable directors wanting different relative offset yet playing the same Timeline asset at a single time ?
Scene offset will use the offset of the element in the scene at the moment the timeline binds the elements. Transform offset will use the...
What do you mean by infinit stacking, Did you try changing the Timeline Modes (Hold / None / etc) ?
Thanks, perfect answer.
To be fair, I use timeline for what it is, "cutscene like thingy", ie some local interaction that need to use a whole lot of different elements in...
Okay understood. Regarding optimization which is also one of the biggest interest for us right now, from V1 to V2 what should we expect ? In...
In magica 2 there is such feature ? I already own it, didn't had the bandwidth to update yet. (Pretty excited as no prebuilt and thus no prefab...
Hello @hoshos In Magica 1 is there a way to keep the last simulation values with distance culling ? Right now it seems the distance culling resets...
Yes thanks, Actually the GPU tab in the profiler is not enabled by default, once done it gives sufficient data to troubleshoot. You're right the...
Thanks. Yes after further research and profiling it appears that the CPU was simply waiting for the GPU (GPU profiling is turned off by default),...
Enable the GPU tab when profiling, CPU might be waiting for rendering
[ATTACH] At 1/2 screen : [ATTACH] At 3/4: [ATTACH] At full screen resolution : [ATTACH] I'm with OP there, could you explain vsync behaviour...
[Edit Solved] : Thank you for the pointers @hoshos , Anyone facing this should also ensure this is checked in the Project Settings. This solved...