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Hi. Could I check whether your characters using the Humoid rig or the Generic rig? [IMG] It's worth noting that the mirror toggle in the...
The normals or tangents look a bit off (especially on the middle part). In terms of the lightmapping, you might need to increase the padding size...
Have you set the Lightmap UV's to be generated on import within the FBX file? You can find this in the properties of the object, within the...
I'd need some more information about the project setup and the shader to dive into why this is happening. Are you able to share anything for me...
Have you set the Render Queue manually? (seen at the bottom of the material or set inside the shader via the "Queue" tag...
"details seems to disappear in the final scene" - which details do you mean? You can see the extrusion in the black face from far away? If it's...
Hi Almakos, I've seen this issue occurring with the project going within 5.6, from PC to Mac and also 5.5 Mac to 5.6 Mac where Unity won't default...
Can you post a few more details about your project? set up of the material and shader being used. I assume this in editor or are you seeing it in...
Does the issue persist if MSAA is disabled? This looks like a bug with how MSAA is handling transparent objects in your project setup. Could you...
Did this happen in the previous version or is 5.5 the version you've always worked in. This looks suspiciously like the lightmap UVs (UV2) are...
It's worth checking out https://docs.unity3d.com/Manual/RefProbeTypes.html depending on your setup (realtime / baked) to check what would be...
When you open the lighting panel, are you seeing any errors regarding the Lighting being built with an older version of Enlighten (invalid)? I've...
Hi PelvisParsley Could you check the Invalid texels debug view within the Scene view? [ATTACH] There's some information regarding this in:...
Hi Fred, You'll need to change the simulation space if you'd like the inherit the transform of the parent game object....
Worth looking at this thread if you're heading down the SetPixel route:...
They do. Can you share any more details about the scene / project you're testing with? Which Android device did you use?
Do you mean an RGB mask? Similar to: [MEDIA]
Doing a Reimport on the whole project should also compile the shaders correctly if you don't want to switch projects.
Corrected the link for you. The file can be found in: {unity install path}/Data/CGIncludes/Lighting.cginc on windows...
might be worth looking at: https://forum.unity3d.com/threads/problems-with-instantiating-baked-prefabs.324514/page-6