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Hello, it sounds like you thought you would not have problems with the models from evolver. I've just paid 70 for a model with game skeleton...
Thank you. Does anyone known of any other wii interface libraries that do work with indie?
Has anyone managed to get UniWii working with the indie version of Unity? I noted the post earlier with some .cs but there were no files attached...
pooverfish thank you for this. It seems to address almost exactly the problem I was describing, although I wonder - are the bones animated...
Thank you for the ongoing suggestions. These are all quite abstract in my mind, perhaps because I don't have enough knowledge of the unity API...
So Graham can you give us a better idea of *how* to do what you've described? Would it in reality involve a huge amount of new code to be written?
Sorry to labour this point, but I'm really looking for a good solution and it really is the difference between whether I buy Unity or keep looking...
I got my hopes up when I saw the 'generate mesh colliders' option on FBX importer but then read the manual and explained that 'if you are going to...
I know from using engines like Panda3d that some engines let you define a separate set of geometry/mesh within the model that can be used for...
Thank you, Some interesting suggestions. I still can't understand why there is not a more basic solution. Surely there are lots of cases where...
Come on someone must have an interest or solution for this! It is surely not an uncommon requirement Please any help would be great. Greg
Let me rephrase my original question, since I can't imagine there is not a standard solution. Lets say I am implementing a FPS in the style of...
Can anyone for unity development comment on this? Is it true? There must be a way! Otherwise does anyone else have a bright idea about a...
Sorry but can you be more specific. I have created a simple Raycast which works fine e.g. on spheres and at the point of intersection I draw a...
Hello, I would like to cast a ray from my camera (player) into a scene with 1 moving character (a skeletal animated human). When the ray meets...
Okay I will do but in the mean time surely someone out there has tackled this problem before?? Thank you again for any further help.
Thank you but as you have suggested this doesn't sound like a very satisfactory option, surely there is a more standard/straightforward way to do it?
Hello, I have not found an answer to this and related postings, so I would really appreciate a clear answer (as I'm sure others will too). I...