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So I've got a Component (ArchitectureManager), which I attached to the GameObject with the NetworkManager When I'm connecting as a Host,...
Ok, I solved it. I just removed the ClientRpc Flag from the trigger method and made it to a normal public method. Now the method gets triggered...
It's not about the ServerRpc-method, it's about the ClientRpc-method, the TriggerSendClientRpc-method specifically. But despite this, I tried...
I'm trying to setup a simple chat messenger. My Problem is, that I can trigger a ClientRPC-method, if I'm the Host, but not if I'm the client....
hmm, didn't mention that honestly :D I will try it out. For now, I'm already adjusting the parenting of the player-prefab via script. So I'm...
This is more a design question more than a question on a specific problem. I'm implementing a real time strategy game, where minions spawning from...
ahh ok, I didn't know that it's a call by reference and not by value. Thank you, that helped me :)
ok in fact, it's all about one method called generateItems. Why do I get wrong values inside of the array after leaving the for-loop? Inside of...
yes, thats the way how I noticed it. if I pause the game and drag one of them above, it comes out of the other one, so there are exactly on the...
Hi, I'm trying to drop items from the top of the scene and I got 3 different start positions: left, mid and right. the left position = (-5, 10,...
Edit: got it, I wrote Awake with an 'a' instead of an 'A' Hello guys, I'm trying to make the survival game, watching the tutorial. So I wrote...