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Has anyone used the targetrotation so that it did anything?
Hey guys, I'm trying to rotate a physics object through user input. I want the object to rotate instantly, but I don't want to set its rotation...
Same problem for me. Although I can play other Unity games in the browser that don't crash. Does someone know where to look?
So, simply stated; can I simulate a leftmouse button press event?
No, what I mean is: The OnGUI() method is called several times per frame. Every time it's due to another event, like 'repaint', 'Layout', or the...
Is it possible to simulate an mouse press so that it will be picked up by the GUI? In other words; the 'computer' presses a GUI button.
I don't think that's it. I think I found something. The bug seems to happen only if either a server is started or a server is joined from...
Just so I can rule out this function for a possible cause of my BUG, I need to know exactly what happens here and what are the consequences of...
Really? Sure that's network-related? At mine's, the hick-up goes away when I break the connection, or stop being a server. Usually this means...
Yeah, that's exactly what I'm doing now. Problem is that the bug appears so randomly. So with every step I need alot of testing to be sure whether...
Another update. It seems the bug appears alot less than it used to be. That's not positive at all, because it makes it even more harder to test....
No it happends here both in editor mode and compiled to exe. And it's not like there is a little stutter or lag; the game just completely goes...
Yeah I thought about that too once, and I checked but there was nothing wrong, lot's of free memory. Also, I developed the game on a high...
Authoritative servers are totall dominant over the game. Clients have to ask 'permission' to do certain things, like moving or firing, the server...
Hi Larus. Thanks for your reply and sorry for this late reply of myself. I have still not fixed this problem. I have stripped down the...
No, I didn't. Thanks alot! :D
I am trying to profile my game using this code, which is attached to an object that is created at startup and does not get destroyed. void...
Update: - It doesn't have anything to do with the cars of the players. It makes it worse (the physics of the car), but is not causing it. - It...
I'm almost done with our (LAN) multi-player race game, but there is one bug that keeps puzzling me. Sometimes (appears to be random), the...
Why is there no onDestroy method? There is Start(), Awake(), Update(), and no onDestroy(). There are tons of situations where one can use such a...