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I wrote a physics engine myself for educational purposes and my mesh collisions were getting bugged down as I increased the resolution of the...
Thanks for the headsup. Wasn't planning to do so, I was talking about writing an editor from scratch.
I'm not talking about some extensions, but replacing the editor altogether. It's not that Unity's current editor is bad, but I'd like to see what...
Hi all, I made some games with Unity and the engine is stellar. However, it sometimes didn't quite provide the workflow I needed. I just came...
@Gregoryl Just out of curiosity. On gamedev.stackexchange there is a DMGregory named super helpful user. Ain't he you?
I know, but I would if I use my own s***, not Unity. See, I'm building an engine meself, obviously nothing as complex as Unity, but it's...
Will do :D In my case though I might have to use Lua or Kotlin/Java (so I can run the stuff on Android). Again, I asked for C# cuz Unity uses...
Thanks for the answer. And does that require the JNI magic like for a Java app, or it's much simpler?
I'm not looking for a step by step tutorial, just the basics of it. I'm writing some stuff in C++ because it's fast and I found a great many of...
I'd like to know if it's possible to use only the renderer and the editor of Unity, all other features stripped. The reason I'm writing is, lately...
The documentation says it's a wrapper is all. What I'm interested in is, What are the capabilities of this class in terms of expanding the engine?...
Thanks, it looks neat :D Now, how should I search for these kind of software? e.g. if I want to build I game, I can google "game engine" and I...
Right, my question wasn't as elaborate as I thought sorry. I meant software and framework. Avalon is a good suggestion though. However, I'm more...
Hi all, I'd like to know which software did they use to make an editor gui with all the tabs, panels and the rest? I've used WPF before but...
Yup, those are good ones. I'm not through the reading of plugins, but can I modify unity's core functionality via plugins?
@rakkarage thanks but you missed the point. The idea was that I do it, not that I acquire someone else's work. Collision detection was just an...
Thanks for the answer, but I was going to do this to learn and for fun, so I wouldn't want to spend that much money on it. In this case I might...
Greetings, I wish to tailor Unity to meet my needs for the projects I plan to develop. For this I need access to Unity's core features - e.g....
Hi all, I'm trying to implement a typical platform behaviour: The object could pass from below but collide from above. Problem is, My platform...
And simultaneously scale down its rotation back to idle, or will eliminating the torque get rid of that too?