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Well, I'm not sure if I'll be able to get the workflow to be efficient enough to be useful but exporting the probuilder terrain to maya to project...
Check your camera's clear flags setting. Make sure it is set to skybox.
Open the lighting window and scroll to the bottom. There are settings for distance fog there. [ATTACH]
It is also of note that the camera is on a 60-degree angle and the view matrix is scaled by 2 on the y-axis and 1.155 on the z-axis to achieve the...
Hi All, I am trying to create the world for an isometric pixel art game in 3D to avoid dealing with sorting orders and design large spaces...