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Yeah, that's the one that does nothing for me.
Realize it's an old post by now, but you need to weld those verticies. Had a similar problem where welding them fixed it.
Does this seem to be broken for anyone else in 2017.3? Going through the options for light probes in the lighting tab does nothing. I only see the...
I'm running into this problem now as well. Going by the table posted above, I have a custom-made UVs in UV1, which still tile, but are unwrapped...
Hey Tom, Working on a top-down game where parts of it takes place in the snow. Would like to use the glitter feature, but the way the glitter...
Hey Tom, I'm running Unity 5.3.5 and just upgraded Relief terrain to 3.3d and I'm getting this error along with pink terrain: I'm not exactly...
So after a lot of testing, I found out it was because certain scenes had the lighting mode set to "Directional - Specular". If lighting mode was...
Bypassing srgb for the albedo is due to a bug in Unity, where trees built with the tree creator end up with albedo textures much darker than the...
The problem persist on a variety of GPUs. I've tried on GTX970, GTS 450, Radeon HD 6900 and it looks the same on all those. My import settings on...
I'm using Unity 5.3.5 and Scion Tonemapping, but Ihad the same problems with Unity's (Plus a lot of other issues) so I switched. With Scion I'm...
I'm gonna try adding the AFS Tree Creator Bark Deferred Optimized and AFS Tree Creator Leaves Optimized to the Always Included shaders list. I...
Hey Lars, I'm using 5.3.5, DX11 in Deferred, with AFS 4.0.3 and in the editor, I have all the trees looking fine with Tonemapping on. However, in...
Hey Lars, A while ago, we had to downgrade to Unity 5.1.4 due to issues with the new versions, and we're using AFS v.4.0.1 but I'm having some...
This would definitely be useful. A lot of our assets were made with batching in mind, and there are a lot of them in any given scene, so being...
Hey again, To the first issue, yes that appears to be the same issue. I guess we can't use batching static flags for objects that use this extra...
Getting this error when loading a scene in the editor that has the Advanced Blend Glitter shader on a bunch of models.
Having to rebuild lightmaps everytime a mesh gets modified is really annoying. I haven't tried the solution with setting the lighting window to...
Hey again. Thanks for your post, I managed to work out what to change in order to get the tiling to work. Unfortunately, I ran into another issue,...
Another issue I seem to be having though is that I'm unable to scale/tile the Depth texture. I'm using an atlas for a bunch of rocks and the...
Platform is PC (DX11), using Unity 5.1.4 right now. I tried changing the offset value, and it seemed to work. Thanks!