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So, I want to make a game where the user can code certain behavior, is it possible to somehow read text and compile it on the fly or do I need to...
+1 this reflection system seems very powerful, why not combine the best of two worlds if possible?
I think 30 fps @ gtx 680 is OK for the freedom you get in return. No pain no gain and lets face it, if you begin PC dev now with a cycle of 2...
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Wow that's really lame, what happened? Did sony tell them not to have it because PS4 isn't powerful enough? I was imagining how this new lighting...
What about, when creating new creatures, using a "morph" map, that crossfades between two or more normal maps? It would have to be smooth curves...
Cool, what program did you use for 3d scanning with the kinect? Is it hard to clean it up? Looks like a cheap way to get good textures.
Cool, does it need unity pro or does it work with free?
Great to see it's being looked at. For games that involve interactive terraforming or building your own houses etc it would really take things to...
Something that would be cool is tileable voronoi. I tried porting this but my results had weird glitches......
Wow, awesome work. This has been needed for some time now! How will clothing work?
Also very much hoping for this, would be a very good foundation too build mirror's edge / asscreed / etc games upon.
Also interested in this, would be very useful for procedural games.
INCREDIBLE work! Wow, this could really solve some issues when trying to partition a planet for zone control games!
This can get as complicated as anything. Dynamic music really is an unexplored territory. If it's allowed to develop in the games industry we...
So, how would you simulate gravity and is there some way to get a grid for positioning objects on the planets, also, is terraforming in the works?
Really great to see a drifting game in progress. I hope you'll go a route where there's loads of customization options. Will there be multiplayer...
So I'm trying to extend some functionality of libnoise, but I've hit a bump.... [attach] Note how some cells seem to be wrapping seamlessly,...
This seems interesting, but what if we want to flatten a piece of terrain to put buildings on it?
Would there be some way to export similar low poly characters which are based around the same char and have the same topology? I mean, it would be...