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Monogame is not an engine though, it's a framework to build upon, so no editor and barely any tools, not comparable in my opinion.
To be fair, that's old documentation, later revisions added another company.
I've been getting this error message too, hope they port this fix to Unity 2021 LTS soon.
In the visual studio installer app try selecting the same options as in the screenshot at the top of this thread.
Hi @luispedrofonseca , I saw this discussion from some time ago about the possibility of including assembly definitions in Pro Camera and was...
Try setting VS170COMNTOOLS to C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\Common7\Tools Even thought Visual Studio 2022 is now...
Thank you very much!
That would be awesome :cool:, thanks for the reply.
Hi @Archanor , any chance of getting URP support for these effects?
Hi @tim_jones, added my vote to it, thanks!
When building in Unity 2021.2.0f1 for Windows I get the following warning: Unable to find player assembly: C:\Users\Sam\Source\My...
Awesome, I can confirm that setting VS160COMNTOOLS environment variable did the trick and I'm able to build now, thank you very much!...
Hi bitter! Sure, here is the output: Using "-format xml" option returns: And if I list all environment variables with "Get-ChildItem Env:"...
Hi, I upgraded my project from 2021.1 to the recently released 2021.2 and I'm getting build errors (IL2CPP), it seems Unity is unable to detect...
Nice, and "Press and Release" interaction is not needed anymore for "WasReleasedThisFrame" to work. Though for some weird reason the package...
That fixed it, thanks!
There is a way to disable vSync in the Editor via reflection, just attach the following script to any gameobject in the Scene and it will...
I have created the following custom input processor: using UnityEngine; using UnityEngine.InputSystem; using UnityEditor; namespace Game._Input...
Thanks @DrivZone, works perfectly!
I know this is a very old thread, but in case anyone needs this you can use the following script which is based on @ThermalFusion approach: using...