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I ended up just making two items one with the material and one with it as a sprite. Then go back and forth with the raycast. Probably not the best...
I'm working on a 3d game (well more like 2.5d) I have my flat images and using billboard. I'm trying to set trees alpha down when they are between...
I don't understand why it helped but that smoothed it out a bunch
I have tried multiple ways to rotate using e and q but every one seems to be wonky some times you will have to press the button a few time other...
I'm trying to add a way to move the character and rotate but when rotating the movement is still moving in the same direction so depending on what...
https://answers.unity.com/questions/1898877/bolt-errors.html Looks like I did not need the set variable. I still have this erorr but it is not...
The game functions how I want it too but it keeps giving errors and boging down the system. Error 1 - Cannot convert system.single to...
Stupid mistake it was a int not a float. Thanks
I can not get the animation to play if I change the value directly in the animator tab it does play. [ATTACH] [ATTACH]
So i'm using on "input system event button" with action fire. After I hit play the input action disappears and I have to add "input system event...
So I'm trying to learn how to make a multiplayer game i'm using photon and the new input system. When I load the character it does not move, but...
I had to go to project settings then in type options add image Then I could use "image Set Sprite"
I'm trying to go thru the Platformer Tutorial but i'm stuck on the HUD key. It says to use image set sprite but this is not coming up. I'm using...
I'm trying to follow this tutorial http://docs.unity3d.com/Manual/UNetUsingHLAPI.html but when I try to load a client they fall through the...
using UnityEngine; using System.Collections; [RequireComponent(typeof(CharacterController))] public class controller : MonoBehaviour {...
It's like instead of jumping up it looks like it appears in a higher spot instead. The come down speed is good tho. using UnityEngine; using...