A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Okay, I solved it. My assumption was right. You need to go into the imported mesh settings, and enable 'Generate Lightmap UVs'. This ensures the...
This is the Baked Lightmap scene view. I notice that the tiling is incredibly varied for every object. The walls have very high resolution...
I'm using lightmapping to create more optimized shadows in a tight corridor of Polygon assets (office asset pack), but the lightmapper creates...
After 4 years since the original post, another +1 from me. Specifically for a blur shader that shifts with the alpha of a fade layer behind popups...
I've created an Value Reference base class, which can hold either a constant value, or a reference to any Unity object implementing an IValue...
To create a custom scroll bar of items, I'm using a HorizontalLayoutGroup. When the scroll bar is initialized, objects are added to the layout...
Within Unity, there are some assets that create Components on GameObjects when you drag the asset to the object. The most common example is an...
As always after literally a week of searching without results and finally deciding to ask for help, I've found the solution an hour after posting....
Using Unity 2019.3.15f1 on MacOS Catalina v10.15.5, I'm using a few plugins in my project to support certain features. The plugins are UniWebView...
I have a likewise issue. When I open a script by double clicking it within the Unity project view, it opens the script without opening the C#...
It seems there is a limit to how many symbols you can add. If you add too many, the last few are ignored by the preprocessor, and your code won't...
Thanks, I'll look into those methods and their execution order! :D
I've found a bug in Unity 2017.3.1.f1 with UnityEngine.Networking.NetworkBehaviour. In the awake of any class inheriting from NetworkBehaviour,...
I've been trying to get our windows standalone app created with Unity running properly, but every time I run it on a PC different than my own, it...
I've only just started working with it, but I already see several improvements that could greatly improve the workflow for developers using this...
Problem resolved. I didn't expect to find it this quickly. Apologies for somewhat hastely posting about this issue! I actually solved the issue...
You could use several camera's with different near and far clipping distance, rendering on top of each other. The camera's that render the things...