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Yes! Thank you! This worked for me as well
Is there a way to get foam working in 2022.2 LTS? * Specifically I am interested in shoreline foam for 2022.2 I got it working in 2023 but need it...
Has anyone solved this? I was baking lights no problem in Unity 2020.3.12f and now I get the above error in 2020.3.42f
Did anyone solve this? It's a constant battle for me when trying to build a Quest APK
Using Unity 2021.3.11f1. Arkit and ArFoundation 4.26. Also, things work fine in the Simulation view but the bug appears when exported to the iPhone.
Has anyone else ever seen this? I have 9 image trackers in my Mars scene. 2 of them work great and trigger the nested objects. The other 7 image...
Hi Oliver @olix4242 Am I able to use Deckard to output 360 videos? I have your VR Panorama which I usually use for 360. Looking to add raytracing...
Selecting them all and converting to standard and then using the upgrade to HDRP worked for me. Thanks
You can do this with Cinemachine. Add a New Cinemachine Volume profile on a Cinemachine Virtual Camera (botton of VCam settings panel) · then...
I've been using Unity for years now and got stumped on this one. Lol. Thank you for the solution!
Thanks. That worked for me!
That did the trick for me! Thanks!
Congratulations Unity! I've been a diehard Unity user for years. Specifically, I've been using Unity for animation and film for a few years now....
@olix4242 Is there a way to shutt off Camera Motion Blur with Deckard? I've nested my Cinemachine VCAM into a ship that I am animating by key...
I have the latest CM (2.9.0 ) and HDRP. (10.5.1). Unity 2020.3.12f I'm thinking that it might not be a native CM / HDRP thing then and more...
Has there been any progress / updates on this one? I'm also experiencing some blurring between hard cuts with Cinemachine / HDRP.
Hey Oliver, Deckard fan here but I'm having one piece of trouble.... I'm still getting the frame blending thing when I switch from one cinemachine...
I had the same problem/error message today when I updated Cinemachine to 2.6.9 (stable).(Unity 2020.3.12f1) Updating to a newer version of...
@olix4242 Hi Oliver, I have a random eye and head movement script that points a player's head towards the main camera/s (Conemachine VCams) and it...
@olix4242 How's the timeline range-based rendering option coming along?