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I am usually getting distortion from the output mic->speaker. It's barely legible. I've had it very clear once, but most times its quite...
Option 2 works perfectly thanks. Created a mixer for the microphone audiosource and exposed the OutputDeviceID so I can set that in script.
Hi, Not able to get Option 1 to work so far. I can redirect the mic input fine. I can redirect an AudioSource fine using AudioSource +...
Hello. I have a client that wants a feature to redirect mics to speakers on the one machine... So mic #1 -> speaker X, mic #2 -> speaker Y......
I see there is a field in the standard terrain detail shader that I'd like to tweak Shader...
its leaking memory in that inner loop running that code above over and over. Is there some reason I can't run those 5 lines of code and over and...
I'm doing hundreds of Camera.Render's to renderTexture to calculate visibility information from positions on the map. This is causing the editor...
ok, so, I removed all the post processing so the game runs at about 150fps average with no vsync. That is just enough to run at 60fps...
Just started a 60fps arcadey game on Unity.. having trouble even keeping 60fps on PC, let along mobile tablets. The scene is not empty but...
oops. turns out I had made a big assumption about what new Material() does based on previous engines I'd worked with. The string parameter is...
On a clean install of Unity 5, when I make a new empty project, than add a single "new script" component which just has void Start () {...
Found it. public AnimationCurve my_variable; Gives me exactly what I want. Just had to find the right name.
So it seems the unity editor is also written using that GUI system, so worst-case I could write an envelope extension....
Thanks, but No, I don't mean ingame GUI. I mean I want the envelope to be a (C#) public variable that is editable in the Inspector window.
I'm a unity newbie. I have a script with a few variables the move from 0..1 over time. I'd like the user to be able to control the speed they...