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Hi, I'm hoping to purchase the Medieval Town Village Environment. So I have a question: Is it a modular pack for the buildings? Thanks in advance!!
Hi!! I'm using Unity 2019.4.27, SRP, and SUIMONO 2.1.12, and I'm getting some problems... The SUIMONO looks to make the entire terrain material...
Hi all!! Newby on UniStorm here so, if I ask something weird, please let me know why... Is there a way to increase the wind strength when/while...
Hi all! Is there a step by step to use the packages with URP (Unity 2020.3.10), please!? For now, I just got my terrain all pink... PS: I have...
Hi all ! I got stuck again: [ATTACH] Doesn't the Light Attenuation (on URP Unlit) catches the shadows from the spot nor the point lights? If...
Hi all! I'm a newby to ASE and I'm needing some help to get a corresponding of the following shader in Unity: [ATTACH] - Is there an equivalent...
Thanks, I deleted the folder on the project, reinstall it and its working like a charm!!
Hi all! With Unity 2019.4.17 I'm having an error on the ObjImportWindow.cs:...
Hi all! I've just got the asset. Does it works in URP?
Hi all! I'm trying to convert the following shader into an ASE URP PBR. And I'm stuck... I would really appreciate some help and/or directions,...
Hi @forteller, thanks for your reply! But I disagree with it. You should indeed use any resources at your disposal to improve the game...
Thanks @polemical, it works too.
I've just end up with it to get the behavior that I was expecting... void Update () { Ray ray = this._cam.ScreenPointToRay...
You're right @Chris-Trueman. My problem is that the ray keeps hitting an object that is way far from the 2.0f that I've set for its length...
I'm trying to set the length of a Raycast but, till now without success... The ray keeps hitting an object that is way far from the 2.0f that I've...
Following your recommendation I get rid of the fresnel multiplication, and it really looks better. Also, I've changed the normal mixing. And it...
Hi, thanks for the reply! I was mixing some tutorials, that was the only way for me to end up with this... :p I did somethings with Shader...
Hi all, I've started with ASE yesterday and I'm having some doubts... This is my attempt so far. Is a little bit messy, but I'm trying my best....
I put it in Update() and it did the trick!! Thanks a lot mate!!
I think that must be something wrong... I try this with the default cube and the Debug.Log always returns the else of the test, even when I was in...