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now on github! https://github.com/Shad3rMan/InitialSceneLoader
You could use light vector to paint particle vertices, and then just use vertex colors instead gradient texture. Anyway, your approach is really...
Here some of my attempts to share what I've learned after 8 years with Unity. Hope it will be interesting to someone [ATTACH] Here's a link to...
Yes, it should support colored decals. Anyway, their support is added by one line of code. You can write to me directly if you'll need help with...
Yeah, HTTP now works fine, thank you Unity for great job!
sure... https://issuetracker.unity3d.com/issues/android-dot-net-4-dot-6-httpclient-dot-getasync-fails-to-get-address-with-unable-to-find-libc-error
Please, any updates? 2018b is out, but nothing http-related in release notes =\
Hi! They do work on mobile.
+1 How can you say that you implemented .net4.6 if it's not working?
Android, not sure about iOs
Well, the bug does not reproduce in empty project, only when loading takes time when the project is pretty huge
5.5.2f1, the pug is still present
Asset 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll' is in timestamps but is not known in...
So it can look like [IMG]
Hi James! The glass is single sided, so you will probably want to model it from both sides. And yes, the latest version (1.2) supports decals....
https://www.assetstore.unity3d.com/en/#!/content/14758 [MEDIA] PS. Here's some of my other stuff, who knows, maybe it can also be helpful! Fake...
- Ignoring "Should load previous scene" when "Should load initial scene" is disabled.
Fixed a bug when previous scene was not correctly saved in some rare situations.
Any comments, suggestions and feedback are highly appreciated!