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Hi, just to give extra info in complement of Remy's info There is nothing preventing stacklit to support such a case (can't be supported with...
Hi, you can get an overview of an up to date roadmap for Unity6, including HDRP highlight, with this GDC session: [MEDIA] hop it help
Hi, sorry for the delay, for the initial issue reported on this thread (sky reflection), the fix is available and have landed in latest 2023.3,...
Hi, Your report are valuable and we greatly appreciate the time you spent on it. As Remy mention there is always lot of thing happening at Unity...
They are not available yet, those are all the next release. That's should be around 2 weeks but this can vary.
Update, those are all the versions where the fix for this issue have landed 2023.3.0a9 2023.2.0b13 2023.1.17f1 2022.3.11f1 2021.3.32f1
Hi, we are aware of this issue and indeed have underestimate side effect of a previous fix. We are sorry about that and re working urgently on...
Hi, This problem with angle fade have already be fixed in latest version of 22.3 and 21.3 thanks for the notification
Hey, thanks for reporting those allocation, we will figure out how to adress it. We are indeed tracking all gardbage for non rayrtacing, but looks...
Hi this is indeed not supported anymore, the same stencil bit was used to control SSGI and SSR in the past but was causing other issues. We don't...
Hey, we don't support WSA build target for DXR. the hdrp wizard is wrong, xsx have been added in 2022.2 we will fix this Thanks for the report...
Hi, Let me share some Material links regarding HDRP usage, they should be very helpful and help with the issue you are meeting: ebook:...
Hey, we are investigating this issue, we will come back to you. And yes HDRP have both forward and deferred (at the same time - Lit Material are...
Hi, 1. This is refer as normal map filtering, and it is about transfering the geomtry information from one geometry description level to another:...
Hi, APV can't be build at runtime (or rather we haven't plan for it) due to the need of adequate probe placement and ABV structure to build +...
Nope, the current bottleneck is indide the shader compilation itself (i.e FXC) - there is various discussion in other threads about to try to...
The 2% currently have a meaning. specular color is the F0 term of the Fresnel equation, which is the intensity at grazing angle hitting a...
We are supporting streaming of probes, so the APV structure is updated at runtime, but we are not supporting changing the density (as it is not a...
Hi, HDRP have a a different sky system than URP and builtin, and as a HDRP developer I am answering for this part. I haven't mention it wasn't...
Please see:https://forum.unity.com/threads/unity-terrain-future.1440772/