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I'm a web developer by day, I design and architect enterprise web systems. I don't know what cloud repositories you guys are referring to (if not...
Now that's dedication!
Not all assets require a high-poly mesh, developers know this. High-poly models are created for assets like the dragon in God of War,...
No.. you didn't. I asked if Unity has plans or has announced anything given the 8 month gap between now and May. I didn't ask what you believe...
All of this makes sense.
I'm not an industry expert or anything, but I find this hard to accept. High-res art is already created, even in lower poly models. Characters...
You misunderstood my OP. Let me re-phrase my OP - Now, 8 months later, Unity has had time to react to UE5's potential, has Unity mentioned any...
Discuss..
I've been checking this thread everyday for like the past 6 months. I currently cannot do DXR development as I do not have an RTX card. Waiting...
That's just how my setup tool works to make it easy to setup. It's not necessary once you understand how my shader works. My shader takes any...
This might help you. This guy has a lot of terrain videos where he uses free assets and Unity's terrain builder. This might help you more than...
I think you're missing the point here. My grass shader is the only shader I've ever written using shader code. Any other shader I made used the...
CTS handles all of this for you. Sounds like you're trying to make a big game, which I don't recommend. But if you DO try to make a big game,...
How big is your terrain? Is it one terrain object or multiple terrain objects? I haven't used Unity in a while, but messing with terrains can be...
Results are permanent--making changes means I need to re-run the program, which means I have to sit for potentially a long time just waiting for...
Getting grass to look good is more of an artistic challenge than a technical one. You have to make sure your grass texture is an extension of...
Yeah. The grass mesh creator works like rain fall and it starts high up on the Y axis (I can't remember the actual height), but if you need to,...
I'm not sure how to do this, it would involve getting the screen normal which you can do from a shader. It would think it would be a little...
I didn't commit the Forward rendering changes and I haven't even tried it. You would have to change the shader code to get that to work.
I've actually never tried this.