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Upon death of an enemy character, I am disabling the game character and enabling a ragdoll in the same pose, by copying each joint data from the...
The pool manager instantiation problems I have just reported get even worse with vp_DamageHandler and vp_Debris. In that case, the behavior of the...
I have noticed another problem with the vp_PoolManager: often the very first instance of a prefab, which should be instantiated by and as a child...
Yes adding the projectile to the ignore list is a workaround but the pooling optimization is lost. I have found the reason why the random...
I have found the following bug in vp_Shooter, using the latest version of UFPS with the Pool Manager: The problem occurs if the weapon spawns...
Thanks a lot for this information. I have another request regarding the vp_UITouchButton. When the button is made to be held down, for example...
Hi Phato, I have just purchased the mobile addon for UFPS. I have noticed the following bugs: 1/ the "StartWeapon" value of...
Hi Adgristy, I am very surprised by the content of your post: 1/ I have not been rude at all. Could you please point a word a sentence which in...
Hi Dantus, Yes you did make your point clear. It is really a shame that your system does not offer a wider range of features and fails at...
I have just checked the Frameshift demo I was talking about. And you are right, in fact what they do is just not make the decal wrap around a...
I already had try to modify this parameter. What it does,it seems, is merely culling out the decal if the impact angle is above this threshold. So...
You mean how do I know that they solved it? Well I had played a webplayer demo that they had made available. This demo which was made with the...
No this does not help much unfortunately :/ Thanks anyway.
I have to say that you are totally wrong in that matter. Having been a professional videogame developer since 1996. I must say that this problem...
Hi Dantus, Thanks a lot for your reply. I have tested the unstretched example and I have observed the exact same uv projection problem as...
I have been looking for a bullet decal package on the asset store. But I have not been able to find anything satisfactory. The available...
I hope that you are right =)
A few months ago, Unity has released an impressive technical demo running on an Android Nexus 7 device. This demo was made specifically for the...
Using EasyTouch with NGUI is rather easy. All you have to do is add NGUI to your scene and create a series of sprites for the buttons and...
I would be interested in purchasing TerraCity and probably TerraLand. I have just downloaded TerraCity Lite to test your product. I have...