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Unity2021 URP12+ - Bad realtime shadow - More crashes Unity2022 is not much better. [ATTACH]
[ATTACH] User-perceived crash rate < 1.09%. It's too hard. Is anyone at Unity working on fixing this bug?
URP
Sorry!Vulkan caused more crashes, so I skipped that option. Therefore, I did not include any further error logs in the problem description.
Thank you for your advice. Project environment: Unity 2021.3.13f with URP 12.1.7. We have used many custom shaders. I tested this issue again in...
I tested it, and it's not related to multithreaded rendering. I'm not sure how to fix it. I submitted a bug report to Unity, but they rejected it....
It still doesn't work. I spent a week to test almost all various combinations.(unity2021~2022, opengl es 2~3, Linear, Gamma, Vulkan...etc)
1) Creat a URP project with (unity3d 2021.3.x ~ 2023.x) 2) Build APK 3) Run it on Galaxy A12/Real me C11... 4) Error per frame: glClientWaitSync:...
[ATTACH]
No they didn't fixed it. [ATTACH]
This bug is still not fixed. Unity Version: 2021.3.13f1 ~ 2021.3.22f1 Devices: Galaxy A12 Realme C11 It may not crash while Camma + OpenGL ES...
I have waited for this feature for many years. I have given up.
Still no close fit after 5 years...
URP's shadow looks so bad. Both bilt-in and HDRP supported Close Fit Shadow Projection. Is there a plan to bring it into URP?
This bug is not fixed: https://issuetracker.unity3d.com/issues/android-urp-project-crashes-when-built-on-a-device-with-powervr-rogue-ge8320-gpu...