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I'm also experiencing this problem: Advertisement.IsReady() is always returning false in the Editor and when running on Android.
FYI, I think what causes this is editing the Project > Assembly-CSharp options, and changing the Source Code > Code Formatting rules.
This is fixed now. I noticed when I rebuilt the project in MonoDevelop that it was complaining about an "xmlns" element that shouldn't be in the...
I should have mentioned: my code also builds and runs fine. Also, in the "Assemby-CSharp" part of the "Solution" in MonoDevelop, "UnityEngine"...
I was working away in Unity, when all of the sudden MonoDevelop-Unity started highlighting the "UnityEngine" in the using declaration, and...