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Hello! I am looking for 'Hover physics' for my game concept. I was wondering about a few things: -in your demos, the hovercraft turns around...
Ok i got it, I just changed Timer = time.time to Timer = 20f. And it works.
Thank you, it works, i mean kinda. Because looks like my timer does not work well and I might need to recode that :s When I instantiate a new...
Thank you but I have the same problem with public static bool. In short: I instantiate a GameObject with Down and up buttons. If I press Down,...
I'm coding a vote system for the score. Basically the player presses up and down on a GameObject to decrease or increase time affecting the score...
Oh i see, thank you very much
How do you you loop through list to deactivate one specific clone...?
mmmhh thank you I will try that.
Thank you! I tried but it does not deactivate the clones but only the original object...? That's why i used tags.
You mean I just should do like: public GameObject message1; and plug the message1 through the Unity editor?
i'm trying to deactivate my gameobject once the timer reaches 0, but I want to be able to re-instantiate a new one with a button. I got three...
It's strange, I can't! But thank you very much for trying
Thank you for trying! Can you try to run the build and press Up, you should see "Up" in the debug. Stop the build. Restart the build and press...
Thank you I rewrote everything it is working but it does not reset the bool value. For example if I run the build, I press Up (debug says "Up")...
Ha maybe because the timer is static and it reaches its maximum...?
It doesn't work :( It always goes to the Else definition first "resetUP", if I press UP a second time, it does say "UP" in the debug. It should...
Wow so stupid! haha
I'm a beginner in scripting so I apologize in advance if the solution is obvious. I got one button "up". If the user pushes "up", it adds time...
Do you mean you updated the script? with the tank?
Sounds good :)