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Well that’s the trade off here right? We’re generating a large number of new meshes (more RAM usage) to reduce the rendering complexity (lower...
I haven’t run it for an Android build but since it just works by combining meshes in editor and then managing them through a voxel-esque system I...
Yes, sorry that is the intended license for all of my repos. For some reason the license file was not included on this one. It is updated now.
Part 12 and Part 13 are now up which include cool things like Aiming with IK + Animation Rigging, and Bullet Penetration!
It sounds like you are using movementMask as a Navigation Layer mask instead of a Physics Layer Mask. If your have your "floor" set to "Default"...
I'm sorry. I have been neglecting the Unity Forums. There have been 3 new parts of the AI Series since I last updated this thread (and another one...
[MEDIA] Hey all! I hope you're doing great! This week in the AI Series I'm doing a FULL End-to-End implementation of an Enemy AI that can chase...
This week's video is a very commonly requested topic - how to have gun pick-ups in game! Check it out in Part 11!
[MEDIA] In this video you will learn how you can generate a Mesh at runtime based on the NavMesh Triangulation. This can be used for debugging...
[MEDIA] Static Batching has been around in Unity basically forever. It combines static meshes together to send them to the GPU in "batches"....
In this week's video (Part 10!), you can learn how to make an Attachment System in Unity for your guns, like what you see in games like...
Hey all, today is Part 9! You can learn how to make explosive and frost rounds (or really any bullet impact effect) using the Modifier System,...
[MEDIA] Hey all ! Happy #TutorialTuesday! Learn how to create 2 types of waves - linear and radial/circular waves in ShaderGraph with Maths!...
[MEDIA] Hey all ! Vertex Displacement in shaders I've always thought was really cool. Understanding the basics of how to manipulate these is key...
Great morning all! Part 8 is now up where you can learn how to create a dynamic gun modifier system that enables you to modify attributes of the...
[MEDIA] Hey all ! Happy #TutorialTuesday! This week you'll learn how to use UI Toolkit to create reusable components that encapsulate behaviors...
[MEDIA] Hey all ! Happy #TutorialTuesday! This week you can learn about Assembly Definitions, which are a Unity Construct to create C# Projects...
[MEDIA] Hey all ! Happy #TutorialTuesday! This week we're hitting some fundamentals that, as a long time developer, I take for granted! The...
[MEDIA] Hey all ! Happy #TutorialTuesday! UI Toolkit is the new UI system that takes a lot of guidance from web-based development. It's the...
[MEDIA] Hey all ! Happy #TutorialTuesday! LODs are ubiquitous with gamedev optimization. This week I explore how we can apply the same "LOD"...