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Sure, it's just that the UnloadSceneAsync name is misleading then. What does it actually do asynchronously? Removing the scene once it's empty?...
After further testing it seems that the game freeze is proportional to the complexity/size of the scene being unloaded. If the scene doesn't have...
I am working on loading/unloading scenes seamlessly. I use a transition scene, which is animated so any stutter is not acceptable. Here are the...
I'm on 2019.1.7. Very weird, because that bug report says that 'Interpolation does not work when it is set during runtime', but for me it does...
This bug happens for me in that scenario: - First, a RigidBody2D has its interpolation changed BY CODE, from RigidbodyInterpolation2D.Interpolate...
I found the same issue in this thread, with the fix (from Scale1Portal): Replace the line that crashes (see my post) by: Code (CSharp):...
I'm on Unity 5.6.3f1
Hi everyone. I'm getting an ARKit crash after updating to: iOS: 11.0 (15A5341f) Xcode: Version 9.0 beta 5 (9M202q) Faced with that crash, I also...