A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I'll definitely take a look at HierarchyExample, and good to hear you're thinking about it! Thanks for the quick reply, too!
With typical ECS implementations, you only iterate over entities one-at-a-time specified by one Component constraint, and the new Unity ECS...
Hi everyone, sorry for the late replies. Breath of the Wild is an amazing game and I am weak... Thank you for the kind words, though! You're...
Fixed in v1.2.1. Sorry about that ._.
v1.2.0 is out, and it includes OnMouse* support @bayganik v1.1.0 added the Reorderable Event Queue. You can now reorder your Event Handlers,...
At the moment, OnMouse* MonoBehaviour events aren't translated into EgoCS events (yet). I'll add support for those soon™.
Mike Acton's Data Oriented Design talk was very enlightening for me, and I highly suggest it. The big eureka moment for me was that we don't have...
Any variables declared in a System are verboten, and a severe anti-pattern. In your project specifically: "carComp" and "gameIsOver" in...
Hi everyone, please update to v1.0.2 ASAP. It includes a critical bug fix for adding GameObjects / Instantiating prefabs with Children.
What the... wow. I have no words, other than DO NOT DO THIS, HOLY-- I appreciate your enthusiasm, but you have a fundamental misunderstanding of...
Hi everyone, v1.0.1 is out. Please update ASAP as it includes a critical bug fix. Sorry about that.
I can see a few issues. First, when you're copy/pasting code into a forum post, please embed it in a code block like so: [img] It makes code a...
Please read through the Systems and Constraints page on the Wiki, specifically the section on Parent Constraints.
Yep, your changes seem to be correct. However, I suggest you should put the EgoConstraint definition on it's own line like so:...
Hi everyone, EgoCS v1.0.0 has been released! You can download it here. The biggest changes can be seen on this Wiki page. Mainly, I introduced...
@tgaldi You could make an event like this: //ModifyDexEvent.cs using UnityEngine; public class ModifyDexEvent : EgoEvent { public readonly...
@tgalditw Check out this example GitHub gist. There's a DexStat Component (which represents the actual combined dexterity), a DexStatModifyer...
@Babar, I'm not sure if I understood you're question, but I'll try answering it: Let's work from the bottom up. A "Prize" GameObject / Prefab...
You can write a "Config" EgoSystem with a Start() method that loads the config file, creates one or more EgoEvents with relevant values from the...
ECSs aren't a silver bullet: they're great for gameplay code and AI, but maybe not so much for UI, databases, or working with external SDKs (for...